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Rocks in the trailer had a wet-look akin to what most water mods do. Seems to be updated, love it when Swimming actually soaks up your clothing and alters the water your pass. Water: Dispersion, Displacement and wetness ini settings with some sort of documentation what the new settings are dealing with. This should especially help in dungeons and interiors without making the game look like someone blew the brightness slider all the way to the right.Īs in many similar games we are still far away from real time reflections, but reflections of static objects has been prominent in ENB and I am glad they also included it here. Having these important lighting effects in the engine will also help with all the dark shadow-areas which are hard to circumvent, without raising the ambientlighting to absurd levels, one usually gets when using any of the popular ENB. Unless godrays tank the performance akin to fo4 on release, they will be a nice feature to have.
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In the trailer we see a mage hurling a ball of light into a dark corner and it procedurally lights the place as it travels. Seems like all of these were incorporated (with godrays confirmed) and they seem to substantially make, especially forest areas, feel very lush and vivid. Screen Space Relfections / Image Based Lighting, Volumetic Godrays, Soft Particle Lights, Sky Lighting This is a pretty subjective feature, I personally dislike it, but it can be cool for screenshots and if it is implemented correctly it can make face to face conversations (some may know the mod) more visually pleasing. Trailer and screenshots clearly show this feature at work. SSAO, this also seems to have dealt with the terrible skyrim vanilla shadows, although it's probably still going to be shadow draw distance vs quality, similar to fo4, which solved it rather decently though. I know the trailer only seems to include ps4 and xbone versions, so maybe some more tech will make it to the pc version. As far as I can tell, also compared to current ENB build, many effects have been included. Judging from the E3 presentation and the screenshots we've seen around. This should vastly improve performance and stability as it will allow more multithreaded drawcalls, help with memory limitations and incorporate many of the current ENB features in the engine itself.īut let's take a closer look.
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As a player who loves to mod his game as far as possible in order to achieve great graphics and gameplay enhancements without sacrificing stability, I am very hyped for the 圆4 engine which will hopefully be driven by dx11.
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